Empowering Entrepreneurship Education with Digital Technologies Tools
DOI:
https://doi.org/10.55737/qjss.vi-i.25305Keywords:
Entrepreneurship Education, Digital Tools, Experiential Learning, Emerging TechnologiesAbstract
Entrepreneurship education is a key engine to equip students with the high-level skills of creativity, problem-solving and strategic decision-making to navigate the constantly evolving global economy. The current study explores the role of digital tools in enhancing entrepreneurship training, focusing on the communicative platform, the collaborative platform, the simulation platform and the gamification platform. Tools such as Moodle, Capsim, Tableau and Kahoot make experiential learning possible, connecting the abstract with the concrete. Although digital tools have a mediated impact on learning outcomes related to entrepreneurship by promoting skill development, problems with digital skills, a lack of infrastructure and a culture of resistance to change are obstacles to achieving the full playing capacity of digital tools. The liberating possibility for the potential of future technology, especially AI and VR, for providing highly personalized and immersive education is demonstrated to be meaningful to the need for equitable access to resources and for having robust change management strategies. This research highlights the key and important role of digital technologies in entrepreneurial education reform and identifies the roadblocks to integrating those technologies effectively as well as suggests intervention strategies for better quality and access to education services in all SES levels.
References
Abaddi, S. (2024). Digital skills and entrepreneurial intentions for final-year undergraduates: entrepreneurship education as a moderator and entrepreneurial alertness as a mediator. Management & Sustainability: An Arab Review, 3(3), 298–321. https://doi.org/10.1108/msar-06-2023-0028
Agarwal, U., Rishiwal, V., Tanwar, S., Chaudhary, R., Sharma, G., Bokoro, P. N., & Sharma, R. (2022). Blockchain technology for secure supply chain management: A comprehensive review. IEEE Access: Practical Innovations, Open Solutions, 10, 85493–85517. https://doi.org/10.1109/access.2022.3194319
Ahsan, M. J. (2024). Cultivating a culture of learning: The role of leadership in fostering lifelong development. The Learning Organization.
Aithal, P., & Aithal, S. (2023). Super Innovation in Higher Education by Nurturing Business Leaders through Incubationship. International Journal of Applied Engineering and Management Letters (IJAEML), 7(3), 142–167. https://dx.doi.org/10.2139/ssrn.4673874
Alavi, M., & Leidner, D. E. (2001). Review: Knowledge management and knowledge management systems: Conceptual foundations and research issues. MIS Quarterly: Management Information Systems, 25(1), 107. https://doi.org/10.2307/3250961
Aleven, V., McLaughlin, E. A., Glenn, R. A., & Koedinger, K. R. (2016). Instruction based on adaptive learning technologies. Handbook of Research on Learning and Instruction, 2, 522–560.
Alias, N. F., & Razak, R. A. (2025). Revolutionizing learning in the digital age: a systematic literature review of microlearning strategies. Interactive Learning Environments, 33(1), 1–21. https://doi.org/10.1080/10494820.2024.2331638
Allil, K. (2024). Integrating AI-driven marketing analytics techniques into the classroom: pedagogical strategies for enhancing student engagement and future business success. Journal of Marketing Analytics, 12(2), 142–168. https://doi.org/10.1057/s41270-023-00281-z
Alrashedi, N. T., Najmi, A. H., & Alhalafawy, W. S. (2024). Utilising gamification to enhance ambition on digital platforms: An examination of faculty members perspectives in times of crisis. Journal of Ecohumanism, 3(8). https://doi.org/10.62754/joe.v3i8.5003
Asad, M. M., Naz, A., Churi, P., & Tahanzadeh, M. M. (2021). Virtual reality as pedagogical tool to enhance experiential learning: A systematic literature review. Education Research International, 2021, 1–17. https://doi.org/10.1155/2021/7061623
Bell, B. S., Kanar, A. M., & Kozlowski, S. W. J. (2008). Current issues and future directions in simulation-based training in North America. The International Journal of Human Resource Management, 19(8), 1416–1434. https://doi.org/10.1080/09585190802200173
Bernadó, E., & Bratzke, F. (2024). Revisiting EntreComp through a systematic literature review of entrepreneurial competences. Implications for entrepreneurship education and future research. The International Journal of Management Education, 22(3), 101010. https://doi.org/10.1016/j.ijme.2024.101010
Сагачко, Ю., & Сеїдалі, К. Ф. огли. (2024). MODERN ANALYSIS TOOLS AND THEIR ROLE IN MAKING STRATEGIC DECISIONS OF CREATIVE AGENCIES. Цифрова Економіка Та Економічна Безпека, 5 (14), 231–236. https://doi.org/10.32782/dees.14-38
Clark, R. C., & Mayer, R. E. (2023). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. john Wiley & sons.
Cunalata Guilcapi, N. M. (2023). DUOLINGO PLATFORM AND ENGLISH VOCABULARY.
de Waal, G. A., & Maritz, A. (2022). A disruptive model for delivering higher education programs within the context of entrepreneurship education. Education+ Training, 64(1), 126–140.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9–15. https://doi.org/10.1145/2181037.2181040
Donaldson, C., Villagrasa, J., & Neck, H. (2024). The impact of an entrepreneurial ecosystem on student entrepreneurship financing: a signaling perspective. Venture Capital, 26(4), 431–466. https://doi.org/10.1080/13691066.2023.2221392
Egorkina, A. (2024). The Impact of Gamification Elements in Educational Videos on the Engagement of School Teachers in Kazakhstan.
Ezzaim, A., Dahbi, A., Aqqal, A., & Haidine, A. (2024). AI-based learning style detection in adaptive learning systems: a systematic literature review. Journal of Computers in Education. https://doi.org/10.1007/s40692-024-00328-9
Fisher, M. M., & Baird, D. E. (2020). Humanizing user experience design strategies with NEW technologies: AR, VR, MR, ZOOM, ALLY and AI to support student engagement and retention in higher education. In International perspectives on the role of technology in humanizing higher education (pp. 105–129). Emerald Publishing Limited.
Gibb, A. (2002). In pursuit of a new ‘enterprise’and ‘entrepreneurship’paradigm for learning: Creative destruction, new values, new ways of doing things and new combinations of knowledge. International Journal of Management Reviews, 4(3), 233–269. https://doi.org/10.1111/1468-2370.00086
Hosaini, H., Qomar, M., & Kojin, K. (2024, October). Entrepreneurship Learning Design Based on Tasawuf: Islamic Boarding School Innovation in The Digital Era. In Proceedings of Annual Conference for Muslim Scholars (Vol. 8, No. 1, pp. 144-156).
Ip, C. Y. (2024). Effect of digital literacy on social entrepreneurial intentions and nascent behaviours among students and practitioners in mass communication. Humanities and Social Sciences Communications, 11(1), 1–10. https://doi.org/10.1057/s41599-023-02587-w
Kolb, D. A. (2014). Experiential learning: Experience as the source of learning and development. FT press.
Kolb, D. A., Boyatzis, R. E., & Mainemelis, C. (2014). Experiential learning theory: Previous research and new directions. In Perspectives on thinking, learning, and cognitive styles (pp. 227–247). Routledge.
Korucu-Kış, S. (2021). Preparing student teachers for real classrooms through virtual vicarious experiences of critical incidents during remote practicum: A meaningful-experiential learning perspective. Education and Information Technologies, 26(6), 6949–6971. https://doi.org/10.1007/s10639-021-10555-7
Kraus, K., Kraus, N., & Shtepa, O. (2021). Teaching guidelines for digital entrepreneurship. https://elibrary.kubg.edu.ua/id/eprint/36687
Lin, C.-Y., Chau, K. Y., & Moslehpour, M. (2024). Bridging the gap: The nexus of sustainability innovation, knowledge sharing, and green volunteerism for manufacturing entrepreneurial triumph. Journal of Innovation & Knowledge, 9(4), 100570. https://doi.org/10.1016/j.jik.2024.100570
Majchrzak, A., Markus, M. L., & Wareham, J. (2016). Designing for digital transformation. MIS quarterly, 40(2), 267-278. https://www.jstor.org/stable/26628906.
Mantai, L., & Huber, E. (2021). Networked teaching: Overcoming the barriers to teaching experiential learning in large classes. Journal of Management Education, 45(5), 715–738. https://doi.org/10.1177/1052562920984506
McGuigan, C. M. (2024). A Narrative Inquiry on the Pedagogical Preparedness for the Implementation of K-12 Online Teaching (Doctoral dissertation, Drexel University).
Oladele, S., Laosebikan, J., Oladele, F., Adigun, O., & Ogunlusi, C. (2024). How strong is your social capital? Interactions in a non-transparent entrepreneurial ecosystem. Journal of Entrepreneurship in Emerging Economies, 16(3), 602-625. https://doi.org/10.1108/JEEE-05-2022-0151
Otegui, D. (2024). Internal Strategies for Business Development. In Business Growth in Times of Instability: Empowering Private Companies Through Disaster Risk Reduction (pp. 163–183). Springer.
Pittaway, L., & Cope, J. (2007). Entrepreneurship education: A systematic review of the evidence. International Small Business Journal, 25(5), 479–510. https://doi.org/10.1177/0266242607080656
Qudrat-Ullah, H. (2024). Empowering Educational Leaders Using Analytics, AI, and Systems Thinking. IGI Global.
Rippa, P., & Secundo, G. (2019). Digital academic entrepreneurship: The potential of digital technologies on academic entrepreneurship. Technological Forecasting and Social Change, 146, 900–911. https://doi.org/10.1016/j.techfore.2018.07.013
Rofida, B. (2022). Enhancing EFL Students’ Speaking Skill through" Duolingo Gamification" The Case of Second Year LMD Students of English at Mohamed Kheider University of Biskra.
Rydzewski, P. (2025). Digital Inequality and Sustainable Development. Problemy Ekorozwoju, 20(1), 96–108. https://doi.org/10.35784/preko.6691
Shane, S., & Venkataraman, S. (2000). The promise of entrepreneurship as a field of research. Academy of Management Review, 25(1), 217–226. https://doi.org/10.5465/amr.2000.2791611
Sitaridis, I., & Kitsios, F. (2024). Digital entrepreneurship and entrepreneurship education: a review of the literature. International Journal of Entrepreneurial Behaviour & Research, 30(2/3), 277–304. https://doi.org/10.1108/ijebr-01-2023-0053
Smith, A. W. (2024). Bridging the classroom and workplace: The high-impact practices of a technical and professional communication studio course. 2024 IEEE International Professional Communication Conference (ProComm).
Somià, T., & Vecchiarini, M. (2024). Navigating the new frontier: the impact of artificial intelligence on students’ entrepreneurial competencies. International Journal of Entrepreneurial Behaviour & Research, 30(11), 236–260. https://doi.org/10.1108/ijebr-08-2023-0788
Sun, Z., Wang, G., Li, P., Wang, H., Zhang, M., & Liang, X. (2024). An improved random forest based on the classification accuracy and correlation measurement of decision trees. Expert Systems with Applications, 237(121549), 121549. https://doi.org/10.1016/j.eswa.2023.121549
Swanepoel, S. (2010). The assessment of the quality of science education textbooks: Conceptual framework and instruments for analysis (Doctoral dissertation, University of South Africa).
Tanweer, M., & Ismail, A. (2024). Generative AI in Curriculum Development: A Framework for Adaptive, Customized, and Personalized Learning. In Impacts of Generative AI on Creativity in Higher Education (pp. 193–226). IGI Global.
Toutain, O., Fayolle, A., Pittaway, L., & Politis, D. (2017). Role and impact of the environment on entrepreneurial learning. Entrepreneurship and Regional Development, 29(9–10), 869–888. https://doi.org/10.1080/08985626.2017.1376517
van Deursen, A. J. A. M., Helsper, E. J., & Eynon, R. (2016). Development and validation of the Internet Skills Scale (ISS). Information, Communication and Society, 19(6), 804–823. https://doi.org/10.1080/1369118x.2015.1078834
VanLehn, K. (2011). The relative effectiveness of human tutoring, intelligent tutoring systems, and other tutoring systems. Educational Psychologist, 46(4), 197–221. https://doi.org/10.1080/00461520.2011.611369
Wang, J. (2024). The effect of Chinese EFL students’ digital literacy on their technostress and academic productivity. The Asia-Pacific Education Researcher, 33(4), 987–996. https://doi.org/10.1007/s40299-023-00794-2
Wasim, J., Youssef, M. H., Christodoulou, I., & Reinhardt, R. (2024). The path to entrepreneurship: The role of social networks in driving entrepreneurial learning and education. Journal of Management Education, 48(3), 459–493. https://doi.org/10.1177/10525629231219235
Yasin, N., Gilani, S. A. M., Contu, D., & Fayaz, M. J. (2022). Simulation-based learning in business and entrepreneurship in higher education: A review of the games available. In Technology and Entrepreneurship Education (pp. 25–51). Springer International Publishing.
Yuerong, L., Na, M., Xiaolu, Y., & Alam, S. S. (2024). Self-determination and perceived learning in online learning communities. Scientific Reports, 14(1), 24538. https://doi.org/10.1038/s41598-024-74878-4
Zhou, L., Schellaert, W., Martínez-Plumed, F., Moros-Daval, Y., Ferri, C., & Hernández-Orallo, J. (2024). Larger and more instructable language models become less reliable. Nature, 1–8. https://doi.org/10.1038/s41586-024-07930-y